For example, if you have 100 Soldier's Syringes, the Benthic Bloom will randomly transform it into 100 Happiest Masks rather than take three Soldier's Syringes and turn it into three unique Reds. If you frequently visit Newt's Shop, this counts as a level transition, meaning you lose even more items to the Benthic Bloom.Īlso keep in mind that Benthic Bloom doesn't upgrade three individual items at a time, it upgrades entire stacks of a single item at a time. In addition, there's no assurance the reds the Benthic Bloom will upgrade items to will be of any use to you. There are currently no red items which increase movement speed, attack speed, or crit chance. While it's amusing for the gimmick, you will lose out on the valuable abilities granted by white and green items quickly. His mobility is actually quite strong compared to a lot of ranged characters.Why? 57 Leaf Clover is one of the best items in the game, and Benthic Bloom conversely may be one of the worst. So he doesn't need the kind of insane mobility of Loader or Merc. Hanging back and sniping with his M2 is a lot safer. While the devs intended him as a melee / range hybrid, there's generally not a lot of incentive to be in melee. You can spend the rest of the time evading or hiding out of line of sight. Keep in mind also that Acrid's poison only needs to be applied every 10s. So most small enemies will be reduced to 1 HP a lot faster than the 100s you'd expect from it dealing 1% of health per second. His poison also does 100% of his base damage per second if that's greater than 1% enemy health. So the harder things get to kill, the better his poison gets, even without items. Acrid's poison inherently scales with enemy health, because it's % health damage. Most survivors need to pick up damage items to keep up with the scaling enemy health. And watch as it takes about 15 seconds for Acrid to kill the Teleporter Event without any items. Do try out a game with the following Artifacts: Kin, Swarm, Soul. Scales very well with movement speed as it massively increases his jump distance.Īnd Acrid gets stronger the more enemies Acrid has. Repeat as long as there are monsters.Īcrid is as strong as everyone else. Epidemic into a group, jump in, kill something, reset all your cooldowns, epidemic the next and then jump again. Get something like a Bandolier and you can go Ape-shit as acrid. So Stage 2-5 its super effective to just jump at big monsters, hit it thrice and jump away, while auto-clearing large swaths of monsters with your Epidemic. If you have one of the rings, his primary attack can procc it on a third strike. Early game its super effective to stunlock Golems and late game its super effective in jumping into a group of enemies and immediately jump out again with your second charge. However, the game never really spawns more than 40 enemies so that is kind of a soft-limit for how strong epidemic can get.) it jumps up to 20 times to two enemies each time, so can affect more than 20 enemies. So one cast of your Epidemic counts as up to 20 40 primary attacks within 3-5 seconds, without you having to constantly attack yourself. (It never jumps back to an enemy already affected from itself). It jumps up to 20 times if enough enemies are nearby. That's a limiting factor, but it's not practically a hindrance.Īcrid is extremely good it just wants a different kind of build compared to other Survivors.Įvery time his Epidemic jumps from enemy to enemy, it starts a new procc chain. So if you're level 30 then your base damage is 105 meaning that poison can only do 5,250 per second. It can't do more than x50 Acrid's base damage per second. Here's the kicker: Poison damage does have a ceiling. That's 1% max enemy HP * 1.4 * 1.4 * 1.4 * 1.375 * 1.5 = 5.65% max HP per second.īut if you had 5 ARP, FC, and DW then all of a sudden you're doing much more.ġ% * 2 * 2 * 2 * 1.375 * 1.5 = 16.5% of the enemy's max HP per second. You also have Shattering Justice and Death Mark (Which you have active). So let's say you have 2 Armor Piercing Rounds, 2 Focus Crystals, and 2 Delicate Watches. And considering that Poison counts as a debuff, Acrid has an easier time proccing Death Mark.įocus Crystal influences poison damage as well. So that's a 50% increase to damage if the enemy has at least 4 debuffs active. Second, Death Mark impacts poison damage as well. Symbiotic Scorpion would also work well as it reduces armor by 2 every time you hit something. This means that Shattering Justice, which inflict -60 armor on enemies, boosts poison damage by 37.5%. There are a couple mechanical interactions that poison has that you may have overlooked.įirst, poison scales with armor.
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