Not everyone is a fan of the pixelated graphics, but in the case of Risk of Rain Returns, it works absolutely well. It sports a pixelated look with a fantasy sci-fi look for all of the characters, creatures, items, and locales. If you're not a fan of platforming and roguelikes in general, this game might not be enjoyable for you. It may take some time to get used to the controls if you're not used to it yet, and it may lead to some early deaths. I'm no expert on 2D platformers, so some sections where skill jumps are involved had me struggling, but this is more a skill issue than a game design issue. With different Survivors to choose from and unique locales to find the secrets of, you will never be bored of the game. You will be tested by different enemy types and random loot to make the best out of what you have. The gameplay is primarily the same as the first where it's a 2D side-scrolling action roguelike. The lore is vast, and it definitely is not for everyone, especially to those who just prefer to play the roguelike. This type of storytelling may not be your preferred method, as you may need a third party to summarize and wrap the narrative, rather than having to play the game countless times to sort through collected information. While the game does have an animated intro sequence showing the villain as well as the Survivors and a slideshow for the ending showing the aftermath to what happens, it’s not entirely clear what the plot was supposed to be about and who these characters are. ![]() The game’s story is explained more through the logs and items you collect throughout the game. ![]() The remake is a great way to modernize the older roguelike, while also introducing the game to players who may have only played the sequel such as myself. With modernized rules and new additions of characters, items, skills, and quality of life changes that even veteran Risk of Rain 1 players would feel and appreciate. ![]() Risk of Rain Returns is an excellent remake of the 2D action roguelike, especially for those who weren’t there to experience it.
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